Raven Duran / FIELD NOTESMVP, EXPERIMENTATION & RESPONSIBLE AI

CREATELAB · USTP · OCTOBER 22, 2026

When you want to
change the world,
where should
you start?

SCROLL TO DISCOVER ↓

EVERYTHING STARTS HERE

The Problem.

Someone is struggling.
Something takes too long.
Something should be better.

THE CONSTANT

Fall in love with
the problem.

Hold your solution lightly.
Let the evidence change your mind.

An app?A service?A simpler process?

THE POSSIBILITIES JUST EXPANDED

One problem.
More ways forward.

AI makes it faster to turn an idea
into something people can try.

Illustrative product concepts

DON’T BELIEVE ME?

Let’s build a product.
During this talk.

Teachers spend time turning learning goals into structured lesson plans.

Our hypothesis: a draft assistant could reduce preparation effort while keeping the teacher in control.

THE EXPERIMENT

Lesson Studio

Choose a grade and subject. Supply the competency and applicable template. Review and edit a draft. Export.

A prototype to test with teachers. DepEd alignment requires the correct references and human review.

Ready when you are

YOUR GUIDE FOR TODAY

Hi, I’m
Raven Duran.

Builder. Founder.
Chief Technology Officer, Symph.

More than a decade building technology products, advising businesses, and growing engineering teams.

The longer story ↗
Raven Duran speaking with a microphone

PRODUCTS. PEOPLE. REAL-WORLD COMPLEXITY.

The work goes
beyond the screen.

Technology meets the world people live in.
Building businesses means building with people.
Ideas become lessons when you put them into practice.

THE HONEST VERSION

My first student
startup failed.

I built multiple startups.
A lot of them failed.

That was my tuition fee.

It taught me to test assumptions faster
and get closer to customers.

EXPERIMENTATION IS A PRACTICE

We can make the
next lesson cheaper.

01

Assumption

What must be true for this idea to work?

02

Experiment

What is the smallest honest way to test it?

03

Evidence

What did people actually do?

04

Decision

Continue, change direction, or stop.

AI accelerates the building. You still own the learning.

THE REASON TO BUILD

A better day
for someone.

For a teacher More time for teaching.

For a community Better access to a service.

For a student A problem becomes an opportunity.

The opportunity starts with an unmet need. A beautiful demo is an invitation to investigate it.

WHAT ARE WE ACTUALLY TESTING?

Different stages.
Different evidence.

01

Prototype

Can someone understand and use this proposed experience?

Today: a UI with sample data.
02

MVP

Can a small real offering deliver value and test the key assumption?

Next: a limited pilot with teachers.
03

Learning

Did it help enough for people to use it again?

Measure effort, errors, and repeat use.

THE HOW · 01

Clear thinking.
Clear instructions.

Prompt engineering starts with articulation.

VAGUE

“Build me a lesson planner.
Make it professional.”

BUILDABLE

“Create a mobile-friendly prototype for a Grade 7 teacher. The main task is reviewing a lesson draft against a supplied template. Use fictional data. Include editing, missing-reference warnings, and export.”

User + Task + Context + Constraints + Success criteria

THE HOW · 02

Your taste is
your direction.

The more you can notice,
the more precisely you can ask.

TEACHER APP

Welcome to the future!

Everything you need in one place!

Dashboard / Tools / Features / More

LESSON STUDIO / NEW DRAFT

What are we
teaching today?

Science · Grade 7

Compare: hierarchy, spacing, contrast, language, and the clarity of the next action. Both interfaces are illustrative.

THE HOW · 03

Collect references.
Explain your choices.

“I like this” becomes
“Here is why it works.”

Borrow a clear navigation pattern. Notice typography and spacing. Combine useful ideas with your users’ needs and your own point of view.

“Use the spacious layout of reference A, the clear form labels of B, and our navy-and-gold palette.”

Use permitted assets. Credit sources where appropriate. Build your own expression.

YOUR STARTING POINT

Pick one tool.
Make one thing.

Use an account you already have. Plans, credits, and institutional access vary. No purchase required for this exercise: pair up or sketch the interface if access is unavailable.

YOUR TURN · 12 MINUTES

One problem.
One person.
One useful screen.

  1. Name a problem you have observed.
  2. Choose the person who experiences it.
  3. Describe one task they need to finish.
  4. Generate a UI using fictional data.
  5. Try the task. Change one thing.
PROTOTYPE SPRINT12:00

UI prototype only. No real student records.

3–5 VOLUNTEERS · 2 MINUTES EACH

Show the work.
Tell us what you learned.

20 SEC

The problem

Who struggles, and with what?

60 SEC

The screen

Walk us through one useful task.

40 SEC

The next test

What still needs to be true?

Audience: one thing that is clear, one thing that is confusing.

ITERATION, IN PLAIN SIGHT

Feedback can become
the next version.

WHAT WE HEARD
“I don’t know what to do first.”
Prepared UI comparison, not a live AI request
LESSON STUDIO

Your workspace

Plans · Resources · Templates · Settings

Explore tools

A useful revision prompt: “Make the primary task obvious. Keep everything else unchanged. Explain how I can test the improvement.”

BEYOND “NICE APP!”

Watch what
people do.

“Show me how you would
prepare tomorrow’s lesson.”

Observe hesitation. Record corrections. Compare effort with their existing process. Ask what would stop them using it again.

ILLUSTRATIVE PILOT

Five teachers. One task.

Agree on a success threshold before testing. Record completion, assistance needed, and time spent reviewing.

A small usability test gives early signals. It does not establish broad demand or educational effectiveness.

CAPABILITY COMES WITH RESPONSIBILITY

You can delegate work.
You own the judgment.

01 / PRIVACY

Use safe inputs.

Fictional data for prototypes. Keep student records, credentials, and confidential research out of unapproved tools.

02 / TRUTH

Verify the output.

Check sources, facts, calculations, and code behavior. Never invent interviews, results, or citations.

03 / TRANSPARENCY

Show the boundaries.

Disclose meaningful AI assistance. Label simulations and limitations. Respect authorship and asset permissions.

04 / ACCOUNTABILITY

Keep people in control.

Teachers review lesson drafts. Test for bias and accessibility. Provide an option for students without paid tools.

A QUICK JUDGMENT CALL

Would you
ship this?

The lesson planner produced a polished activity.
The curriculum reference does not exist.

Choose an answer.

BACK TO OUR OPENING EXPERIMENT

What did we build
while we were here?

Time to open the agent’s result.

Connect the actual build when it is ready.

Try one lessonInspect the referencesEdit the draftName the next test

A working prototype is the beginning of validation. Show honestly what works and what still needs work.

THE CLASSROOM APPLICATION

Assess the thinking
behind the artifact.

A student assignment

Observe a real problem. Build a small prototype. Test it with permission. Revise based on evidence. Explain the role AI played.

Problem Whose need did you understand?

Judgment What did you accept or reject?

Evidence What changed after feedback?

Responsibility What did you verify and protect?

YOUR NEXT EXPERIMENT STARTS HERE

The tools are powerful.
The purpose is yours.

Find a problem worth caring about.
Make something people can try.
Learn enough to make it better.

Raven Duran

Guest teaching, student sessions, and practical AI workshops.

Resources & references

DepEd lesson preparation guidelines · Check current school and curriculum requirements.

Lovable plans · Gemini Canvas guide · MVP testing

Personal story adapted from Raven’s USTP Trailblazer keynote. Photography supplied by Raven. Concept artwork is AI-generated.

THE LIVE BUILD BRIEF

Lesson Studio

Open Codex ↗

Copy this into your chosen agent and start the build. The presentation does not run an agent automatically.

Product reveal

Saved only in this browser. Use the real build URL when ready.